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Divinity 2 second skin
Divinity 2 second skin






I think the closest I get is making lockpicks out of nails, and pounding a few nails through my boots to keep from slipping. I would love to have crafting a focus for me in this game, but even as someone who enjoys crafting, I have yet to find enough interest in it in this game to even bother. Even with the crafting overhaul mod (which is great btw), crafting still feels like it could do more.

divinity 2 second skin divinity 2 second skin

I miss good crafting and exploring for good gear that I can actually use. And rarely I would find an even better weapon from loot, which was really 'unique' in the true sense. You could craft a weapon and enchant it in several different ways, and it would last several levels. In DOS 1 crafting was so good that the best crafted weapon was almost always better than anything you could find. The devs really castrated the crafting system. Games like Dragon Age or Elder Scrolls have that. In a good RPG the player finds rare gear from exploration and questing, and it lasts a while if it's really good. Vendors carry a ton of good gear (legendary, unique, etc.), and on one hand that's good, but that really makes "legendary" and "unique" things quite meaningless, if you have to replace it almost every level, and they are always available at vendors.

divinity 2 second skin

You have to do it much more frequently than DOS1. Armor stats of gear increase too quickly each level, so you have to get new gear very frequently to be in good shape. It's not even every 2 levels - vendors receive better inventory every single level. You've run into one of the major issues with the game. Aww that's a painful topic for many players.








Divinity 2 second skin